Trading Game Card Market 2022

Industry Size, Regions, Emerging Trends, Growth Insights, Opportunities, and Forecast By 2030

Trading Game Card Market by Age (Teenager and Adult), by Card Type (Character Card, Image Card, Autograph Card, and Others), by GamePlay Type (Online and Offline), by Application (Sports Game, Non-Sports), by Region – Global Share and Forecast to 2030

Region: Global | Format: Word, PPT, Excel | Report Status: Ongoing

Description

The global trading game card market size is expected to grow from USD 20.1 billion in 2021 to USD 131.8 billion by 2030, at a CAGR of 26.5% from 2022 to 2030. A trading game card is also known as a collectible card. It is a small card made-up of thick paper and a paper-board that contains a picture of a person, location, item, and trivia or statistics. Trading game cards are mostly related to sports that are played on fields, by individuals (human beings). Whereas non-sports trading game cards deal with animation cards (characters from video game series), such as Pokemon, wild birds of America, anad dragon ball, among others. Presently, Pokemon ranks first in the non-sports trading game card category, whereas football is the most common sports trading cards game across the globe.

Advancements in trading cards drive the global trading game card market. Increasing urbanization is boosting the market of the trading game card. India and China are the biggest emerging markets, holding various opportunities for business expansion across the trading card industry. The emergence of new markets in developing countries is due to the increasing development, and urbanization has been driving the global trading card market.

Moreover, the growth of the trading game card is positively due to the emergence of multiple sports channels to capture viewership. There are certain obstacles and limitations which will hinder the market's growth. The collectors abandoned the sports cards and the people getting online as the internet exploded into popularity; this factor hinders the growth of the offline sports trading card industry.

Scope of the Trading Game Card Market

The study categorizes the trading game card market based on age, card type, gameplay type, and application at the regional and global levels.

By Age

  • Teenager
  • Adult

By Card Type

  • Character Card
  • Image Card
  • Autograph Card
  • Others

By Game Play Type

  • Online
  • Offline

By Application

  • Sports Game
    • Association Football
    • Soccer
    • Baseball
    • Basketball
    • Hockey
    • Cricket
    • Boxing
    • Cycling
    • Others
  • Non-Sports Game
    • Pokémon card
    • Others

By Region

  • North America (US, Canada, Mexico)
  • South America (Brazil, Argentina, Colombia, Peru, Rest of Latin America)
  • Europe (Germany, Italy, France, UK, Spain, Poland, Russia, Slovenia, Slovakia, Hungary, Czech Republic, Belgium, the Netherlands, Norway, Sweden, Denmark, Rest of Europe)
  • Asia Pacific (China, Japan, India, South Korea, Indonesia, Malaysia, Thailand, Vietnam, Myanmar, Cambodia, the Philippines, Singapore, Australia & New Zealand, Rest of Asia Pacific)
  • The Middle East & Africa (Saudi Arabia, UAE, South Africa, Northern Africa, Rest of MEA)

The autograph segment is accounted for the largest market share, by card type

The market is bifurcated into image cards, autograph cards, character cards, and others based on card type. The autograph card segment is accounted for the largest market share in 2021. Autograph cards are trading cards autographed mainly by professional sportspeople. Autograph on the sports cards enhances the card's value, making it unique and special for the fans. Different autographed sports trading cards include on-card autograph cards and sticker autograph cards. The rising value of autograph cards is expected to drive the demand for these cards during the forecast timeline.

Asia Pacific accounts for the highest CAGR during the forecast period

Based on the regions, the global trading game card market has been segmented across North America, Asia-Pacific, Europe, South America, and the Middle East & Africa. Globally, Asia Pacific is estimated to hold the highest CAGR in the global trading game card market during the forecast period. The region includes the countries such as China, India, Japan, South Korea, Australia, Southeast Asia, and the Rest of Asia-Pacific. The region's growth is primarily due to strong economic growth in the domestic emerging countries such as China, Indonesia, Malaysia, and India.

In 2021, North America had the largest market share, followed by Europe. The trading card market in North America is expected to grow owing to the increasing popularity of sports and entertainment trading cards. From the 1940s to the present, trading cards have been recognized as the hobby of trading for sports fans. The rising interest of the mid-aged American towards the nostalgic and childhood game of collecting trading cards is estimated to drive the share of North America in the Sports Trading Card market.

Key Market Players

This research report contains a review of the key companies operating in the trading game card market and their winning strategies and a study of their development and marketing strategies, which will contribute to market growth. The profiles of such major corporations include:

  • Futera
  • Leaf Trading cards
  • Panini SPA
  • Topps
  • Upper Deck Company
  • Fantasy Flight Publishing, Inc.
  • Wizards of the Coast LLC (Magic The Gathering)
  • Konami Digital Entertainment (Yu-Gi-Oh)
  • Pokémon
  • BANDAI CO., LTD
  • Legend Story Studios (Flesh and Blood)
  • SQUARE ENIX HOLDINGS CO., LTD
  • Others

Key Issues Addressed

  • What is the market size by various segmentation of the trading game card by region and its respective countries?
  • What are the customer buying behavior, key takeaways, and Porter's 5 forces of the trading game card market?
  • What are the key opportunities and trends for manufacturers involved in the trading game card supply chain?
  • What are the fundamental dynamics (drivers, restraints, opportunities, and challenges) of the market?
  • What and how regulations, schemes, patents, and policies are impacting the growth of the market?
  • What are the upcoming technological solutions influencing market trends? How will existing companies adapt to the new change in technology?
  • The market player positioning, top winning strategies by years, company product developments, and launches will be?
  • How has COVID-19 impacted the demand and sales of trading game card in the global market? Also, the expected BPS drop or rise count of the market and market predicted recovery period.
  • Detailed analysis of the competitors and their latest launch, and what are the prominent startups introduced in the target market? Also, detailed company profiling of 25+ leading and prominent companies in the market.
What is the size of the global trading game card market? The global trading game card market size was estimated to reach USD 131.8 billion by 2030 from USD 20.1 billion in 2021. What is the trading game card market growth? The global trading game card market is projected to register a CAGR of 26.5% during the forecast period. Which card type held the largest share in the trading game card market? The autograph card segment accounted for the largest market share in 2021. Who are the key players in the trading game card market? Futera, Panini SPA, Topps., Leaf Trading cards, and Upper Deck Company are some of the major companies in the global market of trading game card.

Frequently Asked Questions

  • Key Issues Addressed
  • What is the market size and growth rate for different segmentations at a global, regional, & country level?
  • What is the customer buying behavior, key takeaways, and Porter's 5 forces of the market?
  • What are the key opportunities and trends for manufacturers involved in the supply chain?
  • What are the fundamental dynamics (drivers, restraints, opportunities, and challenges) of the market?
  • What and how regulations, schemes, patents, and policies are impacting the growth of the market?
  • How will existing companies adapt to the new change in technology?
  • The market player positioning, top winning strategies by years, company product developments, and launches will be?
  • How has COVID-19 impacted the demand and sales of in the market? Also, the expected BPS drop or rise count of the market and market predicted recovery period.
  • Who are the leading companies operating in the market? Also, who are the prominent startups that disrupt the market in coming years?
  • PUBLISHED ON: MARCH, 2024
  • BASE YEAR: 2023
  • FORECAST PERIOD: 2024-2033
  • STUDY PERIOD: 2019 - 2033
  • COMPANIES COVERED: 15
  • COUNTRIES COVERED: 24
  • NO OF PAGES: 178

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