Animation and VFX Market worth USD 401.0 billion by 2030

Date: Feb 2022

The Market Statsville Group (MSG) publishes the new report on the "Animation and VFX Market by Animation Platform Outlook (Television and OTT, Films, Advertisement, Gaming, and Other Animation Platforms), by Type (2D, 3D, Motion Graphics, and Others (Stop Motion Animation, Prosthetics, Matte Painting, Computer Generated Imagery (CGI), and Compositing and Green Screen VFX)), by End-Users (Media, BFSI, Entertainment, Gaming, Defense, and Other End-Users), by Region – Global Share and Forecast to 2030". The global animation and VFX market size is expected to grow from USD 167.9 billion in 2021 to USD 401.0 billion by 2030, at a CAGR of 11.5% during the forecast period. Digital technology is playing a crucial role in current digital media. The multimedia industry is being digitized across all platforms worldwide. Over the past couple of years, the digital media industry has experienced exponential growth, and studies predicted promising growth in the future. Technology development has increased the adoption of visual effects (VFX) implementation in both regional cinema and big-budget films. With video games, television, cinema, and marketing embracing VFX technology, the market is expected to be transformed to a whole new level. The increasing interest in VFX in the media and entertainment industry coupled with the usage of VFX strategies for cost-effectiveness by financial specialists are the major driving variables of the worldwide impacts of visual effects in the market.

Global Animation and VFX Market Segmentation

The animation and VFX market is categorized based on animation, type, and end-users at the regional and global levels.

By Animation Platform Outlook (Sales, USD Billion, 2017-2030)

  • Television and OTT
  • Films
  • Advertisement
  • Gaming
  • Other Animation Platforms

By Type Outlook (Sales, USD Billion, 2017-2030)

  • 2D
  • 3D
  • Motion Graphics
  • Others
    • Stop Motion Animation
    • Prosthetics
    • Matte Painting
    • Computer Generated Imagery (CGI)
    • Compositing and Green Screen VFX

By End-Users Outlook (Sales, USD Billion, 2017-2030)

  • Media
  • BFSI
  • Entertainment
  • Gaming
  • Defense
  • Other End-Users

By Region Outlook (Sales, USD Billion, 2017-2030)

  • North America (US, Canada, Mexico)
  • South America (Brazil, Argentina, Colombia, Peru, Rest of Latin America)
  • Europe (Germany, Italy, France, UK, Spain, Poland, Russia, Slovenia, Slovakia, Hungary, Czech Republic, Belgium, the Netherlands, Norway, Sweden, Denmark, Rest of Europe)
  • Asia Pacific (China, Japan, India, South Korea, Indonesia, Malaysia, Thailand, Vietnam, Myanmar, Cambodia, the Philippines, Singapore, Australia & New Zealand, Rest of Asia Pacific)
  • The Middle East & Africa (Saudi Arabia, UAE, South Africa, Northern Africa, Rest of MEA)

3D, by type, is estimated to hold the largest market share during the forecast period

Based on type, the market is segmented into 2D, 3D, motion graphics, and others (stop motion animation, prosthetics, matte painting, computer-generated imagery (CGI), and compositing and green screen VFX). The 3D segment generated the highest revenue in the global animation and VFX market in 2021. Animation finds applications across the entertainment, education, design, and gaming industries. It is categorized into 2D traditional animation, which involves manual processing, and 3D digital animation using various software applications. Visual effects include processes by which imagery can be created without actual shooting and enhance live footage to exhibit sequences that would be impossible or not feasible to shoot live.

The creativity levels possessed by modern-day artists require more advanced tools and software to produce awesome animated content mesmerizing the viewers. One such trend is Virtual Reality that been gaining popularity. More animation studies are bringing VR to 3D animation. It has moved 3D animation to the next level. 3D games are played now, and it has become possible to play 3D games in a virtual environment. All credits to virtual reality mixed with 3D animation.

Don't miss out on business opportunities in Animation and the VFX Market. Speak to our research analyst and gain crucial market insights that will benefit your business grow.

North America accounts for the largest market share in animation and VFX market in 2021

Based on the regions, the market has been segmented across North America, Asia-Pacific, Europe, South America, and the Middle East & Africa. In 2021, North America accounted for the highest market share of 31.4% in the global animation and VFX market and was anticipated to maintain its dominance throughout the forecast period. The US hosts some of the most prominent animation and VFX industry stakeholders. One of the largest companies that make animated films is Disney. Disney acquired Pixar for USD 7.4 billion in 2006 and owns two of the three major players in the country’s animation production.

Moreover, Canada's animation and VFX enterprises, technologies, services, and expertise are witnessing an increasing demand. The expansion of the Canadian animation and VFX industry is driven by several key factors, such as technological innovations, consumer preferences for new products, shifts in public perception, and innovation. This has also translated into a keen interest from international companies that want to make a strong foothold in Canada.

This research report includes a study on the development and marketing strategies, along with a study on the product portfolios and winning strategies of the leading companies operating in the animation and VFX market. It also consists of leading companies such as Adobe Inc., Autodesk Inc., Lost Marble LLC, Dwango co. Ltd, Blender Foundation, Animaker Inc., iPi Soft LLC., Clara.io (Exocortex Technologies Inc.), Act-3D B.V., Epic Games Inc., The Foundry Vision Mongers Ltd, Toon Boom Animation Inc., Planetside Software LLC, and Bondware Inc.

Browse complete report: https://www.marketstatsville.com/animation-and-vfx-market

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