Date: Apr 2023
Date: Apr 2023
The Market Statsville Group (MSG) publishes the new report on the "3D Animation Market by Technology, by Product (On-Premises, Cloud), by Application, by End User (Media and Entertainment, Construction and Architecture, Healthcare and Lifesciences, Fashion & Textile, Education and Research, Others), By Region – Global Share and Forecast to 2033
According to the Market Statsville Group (MSG), the global 3d Animation market size is expected to grow from USD 15,740.42 million in 2022 to USD 54,218.45 million by 2033, at a CAGR of 11.9% from 2023 to 2033.
The 3d Animation market consists of sales of 3d Animation services by entities (organizations, sole traders, and partnerships). Visual effects technology is increasingly and being used in movies and films. Viewers seek realistic-looking visuals and videos, as well as new technology that offer realistic images. Apart from movies, there is a surge in demand for 3D mobile applications and games. The increased demand for 3D technologies has resulted from viewers' gaming experiences. The evolution of 3D stereoscopic gaming using 3D animation technology is also a driving force in this business. On the other hand, the easy access to open-source 3D software and some related piracy risks. Piracy adversely leads to revenue loss for the animation sector and also damages the company’s brand image; thus, inhibiting the market growth over the forecasting period.
Moreover, Recent technological advancements in 3D animation software have fueled the growth of the High-Definition (HD) videos to create a graphic illustration of the working of individual parts that are anticipated to be the key factors propelling the market growth.
The overall 3d Animation market has been segmented into technology, product, application, end user, and region.
Visual Effect segment is expected to grow at the highest CAGR during the forthcoming period. In cinema and video production, the visual effect is a process in which pictures are generated or modified outside of the context of live filming. Blending of live-action video with other live pictures or CGI elements to produce realistic VFX visuals. SPFX, SFX, F / X, or FX are abbreviations for deceptive or visual techniques used in the theatre, video game, drama, cinema, and television industries to replicate events envisioned in the form of a tale or the visual environment. Rendering, animation, blurring, text message, VFX, and lighting are merged and produced using 2D (framed) still photos throughout the rendering process, which is already done with a 3D model. These reasons has accelerated the growth of visual effect over the forecasting period.
Over the forecast period, the Asia Pacific market is expected to grow rapidly. The area seeing the quickest development is due to rising investments from Japan, China, and South Korea in what remains a promising technology for the future. The usage of simulation technologies is predicted to skyrocket throughout Europe. Its expansion might be attributed to increased demand for technology in the sports and entertainment industries. The regional market is being driven by the ongoing advancement of technology and the growing popularity of cartoon content and visuals, particularly in Germany.
This research report includes a study on the development and marketing strategies, along with a study on the product portfolios and winning strategies of the leading companies operating in the 3d Animation market. It also consists of the profiles of leading companies such as Autodesk Inc., Autodessys Inc., SideFX, Adobe Systems Inc., Corel Corporation, Corus Entertainment, Electric Image Animation system, Maxon Computer, Newtek Inc., Nvidia Corporation, Pixologic Inc., Company 12, Company 13, Company 14 and Company 15. The key players' growing research and development activities for launching innovative healthcare devices with advanced features and strategic unions are expected to drive market growth.
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