ACGN Market 2024

Industry Size, Emerging Trends, Regions, Growth Insights, Opportunities, and Forecast By 2033

ACGN Market by Type (Animation, Comic, Games, Novel), by Age Group (Kids, Teenagers, Adults), By Platform (Smartphones, Gaming Consoles, Streaming Services, Others), by Content Type (Action/Adventure, Romance, Others) and by Region – Global Share and Forecast to 2033

Region: Global | Format: Word, PPT, Excel | Report Status: Published

According to the Market Statsville Group (MSG), the global ACGN market size is expected to grow at a CAGR of 21.3% during the forecast period (2024 to 2033).

The ACGN market involves anime, comics, games, and novels. It is fast-moving and grows minute by minute, driven by a fanbase from all over the world. This market was born in Japan but later swept to global appeal, especially through strong forces from North America, Europe, and other Asian countries. Digital streaming, physical merchandise, mobile apps, and interactive online platforms Diversity is thus given to the industry by these many marketing formats. Propelled by digital technology, this has opened new ways to grow further in terms of wider distribution and greater accessibility on many fronts.

The revenue streams vary from subscriptions, advertisements, direct sales, and licensing to name a few. Popular franchises often transcend any one ACGN category to create franchise synergies. Occasionally, the universe is expanded to increase fan engagement. E-sport, cosplay, and fan conventions also become important elements in this ecosystem to foster community and cultural exchange. It also brings home the point that this market of ACGN is further open to expansion through innovative and cross-cultural appeals, accompanied by a dedicated passionate audience.

Definition of the ACGN

ACGN is a multimedia entertainment industry born in Japan to includes anime, comics, games, and novels. Content creation, distribution, and consumption are done in connected forms for a fandom spread across the globe. The market base embeds digital platforms, physical merchandise, and community-driven events that help make its audience diverse and engaged worldwide.

Global ACGN Market Dynamics

Drivers: E-Sport Growth Boosts the Market Growth

The growing demand for E-sports globally is supporting the growth of the ACGN market. The popularity of e-sports has increased significantly in the recent years, having a viewers and participants base of millions globally. This growth establishes opportunities for the ACGN franchises to develop games that are interlinked with their stories, which in turn, will support in increasing their reach and engagement. Amazon is working on its live streams, and Vegas sports books have started to carry esports tournament odds.

High-profile tournaments or events bring in heavy revenue not just from sponsorships, adverts, and merchandise but also create active communities and fan bases. Further, such integration of esports with anime and comics provides deep storytelling with character and plot development across different media formats that can enhance audience loyalty and investment in the franchises, therefore driving sales of related content and products. It provides e-sport space with non-stop interaction with the fans through live events, streaming, social media, and all, giving a boost to the overall ACGN market in terms of visibility and hence, its appeal.

Challenges: Evolving Consumer Preferences

In terms of shifting consumer preferences, this will continue to be the single largest challenge facing the ACGN market, for at least it demands incessant innovation and content adaptation to relevance and staying power. With tastes and trends changing so fast, what captures audience interest today may not have the ability to do so tomorrow. It puts creators and producers in an 'always on the lookout' place for shifts in consumer behavior, sometimes making a quick pivot in their content creation or marketing strategy.

New technologies and platforms that allow more interactive and immersive experiences will also drive preferences. Moreover, the global market complicates this issue even more, since preferences may differ strongly among different regions or cultures. To increase competitiveness in the market, ACGN companies have to increase investment in market research and seek new story delivery approaches. If one does not adapt fast enough, it can lead to the audience losing interest, reducing engagement, and eventually making less money.

Scope of the Global ACGN Market

The study categorizes the ACGN market-based on application, and type area at the regional and global levels.

By Type Outlook (Sales, USD Million, 2019-2033)

By Age Group Outlook (Sales, USD Million, 2019-2033)

  • Kids
  • Teenagers
  • Adults

By Platform Outlook (Sales, USD Million, 2019-2033)

  • Smartphones
  • Gaming Consoles
  • PCs/laptops
  • Streaming Services
  • Others

By Content Type Outlook (Sales, USD Million, 2019-2033)

  • Action/Adventure
  • Romance
  • Fantasy/Sci-fi
  • Horror
  • Comedy
  • Others

By Region Outlook (Sales, USD Million, 2019-2033)

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • Italy
    • France
    • UK
    • Spain
    • Poland
    • Russia
    • The Netherlands
    • Norway
    • Czech Republic
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Indonesia
    • Malaysia
    • Thailand
    • Singapore
    • Australia & New Zealand
    • Rest of Asia Pacific
  • South America
    • Brazil
    • Argentina
    • Colombia
    • Rest of South America
  • The Middle East & Africa
    • Saudi Arabia
    • UAE
    • South Africa
    • Northern Africa
    • Rest of MEA

Games segment accounts for the largest market share by type

Based on the type, the market is divided into anime, comic, games, and novels. Among these, games segment dominate with the significant share of over 50% in the ACGN market globally. Video games, including both console/PC games and smartphone games contributes highly in the revenue generation of ACGN market. Games have high engagement level compared to other categories and is not particularly region-specific.  

North America accounted for the largest market share by Region.

Based on the regions, the global market of ACGN has been segmented across North America, Europe, the Middle East & Africa, South America, and Asia-Pacific. North America leads the ACGN market owing to its well-developed socio-economic infrastructure base; a vast population of customers; and long-standing associations with the global ACGN industry. It is a highly urbanized region with higher disposable income, which puts a lot of emphasis on entertainment consumption, anime, comic, game, and novel markets are substantial. Netflix, Crunchyroll, and Funimation, among other major online streaming services, have incurred significant capital in purchasing and creating content with ACGN expanding the ACGN audience base.

Apart from this, North America brings along some of the biggest conventions like Comic-Con and the Anime Expo, in which fans engage with one another and apprise themselves of newer trends. Moreover, major tech companies and game developers continually stay there in support, adding fuel to the market and resonating advanced technology and unique narratives into ACGN sufferers. Involving the creators from Japan and sellers from North America guarantees the availability of quality content, and making material relevant to the target audience is essential. This demand-driven, investment-driven, and innovation-driven synergy entrenches North America as the leader in the global ACGN market.

Competitive Landscape: Global ACGN Market

The competitive landscape in the global ACGN market typifies a few key Japanese studios, Western entertainment giants, and many independent creators. Providers struggle to engage audiences with diverse content leading to technology innovations and cross-media integration. Innovation, strategic licensing deals, and the ability that will let one adapt at lightning speed to fast-moving changes are drivers of this market in consumer preference and cultural trends.

Major players in the global ACGN market are:

  • Bilibili
  • ACG Network Japan CO. Ltd
  • Acfun
  • MorningTec Information Technologies Co.
  • IQIYI
  • Konami
  • Nintendo
  • SEGA
  • Capcon
  • GZTWKadokawa
  • Namco(Bandai)
  • Kyoto Animation
  • Shueisha
  • Madhouse
  • J.C. Staff

Recent Development

  • In November 2023, LBank, one of the largest cryptocurrency trading platforms in the world, shook the very space of digital currency by announcing the official launch of its long-anticipated Launchpad. At the very core of this launch stood the introduction of the ACGN Protocol's AIMEME token yet another huge event for the LBank project. This move was taken after the successful launches of earlier projects on the LBank Launchpad, including PINs Network and UMM.
  • In December 2021, NetDragon Websoft Holdings Limited, one of the global leaders in developing Internet communities, announced that Under Oath is officially open for beta testing across all platforms. Developed by the NetDragon development team as an all-new ACGN IP mobile game, it was exclusively released by Bilibili Game.

Frequently Asked Questions

  • Key Issues Addressed
  • What is the market size and growth rate for different segmentations at a global, regional, & country level?
  • What is the customer buying behavior, key takeaways, and Porter's 5 forces of the market?
  • What are the key opportunities and trends for manufacturers involved in the supply chain?
  • What are the fundamental dynamics (drivers, restraints, opportunities, and challenges) of the market?
  • What and how regulations, schemes, patents, and policies are impacting the growth of the market?
  • How will existing companies adapt to the new change in technology?
  • The market player positioning, top winning strategies by years, company product developments, and launches will be?
  • How has COVID-19 impacted the demand and sales of in the market? Also, the expected BPS drop or rise count of the market and market predicted recovery period.
  • Who are the leading companies operating in the market? Also, who are the prominent startups that disrupt the market in coming years?
  • PUBLISHED ON: MARCH, 2024
  • BASE YEAR: 2023
  • FORECAST PERIOD: 2024-2033
  • STUDY PERIOD: 2019 - 2033
  • COMPANIES COVERED: 15
  • COUNTRIES COVERED: 24
  • NO OF PAGES: 234

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